Sunday, August 27, 2006

Video game/ board game story Idea:-

Setting is a strange world which changes its environment drastically at fixed intervals, the results which may or may not be significant to life on the planet, significant examples (e.g. the world becomes radioactive, the world goes pitch black for extended periods of time, the world's gravity changes, the clouds rain acid), insignificant examples (e.g. there are rainbows everywhere, clouds descend to ground level, the trees start to sway like sentients).

The characters are creatures that live on the surface of the planet. With a world that changes so radically, the creatures often have to resort to different tactics to survive. These creatures are sentient and the reader/viewer/player will identify with them as humans with the full gamut of humanity, and the hook will be going through drastic changes with them as they adapt.

Evolver: These creatures will evolve in response to changes in the environment to survive. (radiation shield to survive radiation, strong climbing claws to survive in an environment of trees). They will evolve uniformly in order to avoid mass confusion should each evolve separately in a different manner, though from time to time, some will present as maverick mutants evolving in a different fashion from the rest, which may create a new phylum or just result in extinction.

Scavenger: These creatures will resemble humanity as in they will not themselves change, but will scavenge from the flora/fauna present in the world to enable themselves to survive. They will use tools. It is not determined if this will present the largest population or the smallest yet (group of people living in caves and surviving holocaust style).

Cocoon: These creatures do not openly evolve to cope with these new situations and may start to die as a result. But in reality, they are evolving within themselves so much so that one day the outer creature will just harden, dry out, and crack open, and the new creature which is designed to survive in the new environment emerges as a butterfly from a chrysalis. They retain their original personalities and demeanours.

Behemoth: These creatures are so large and impervious that whatever changes that the world is subjected to has a minimal effect on them. They are similar to the colossi in shadow of the colossus. A story twist would be a change so radical that even they begin to die off.

Enclave dwellers: These creatures while themselves vulnerable live within an environment or hive which is invulnerable to the mad changes, and will only have to forage forth from this environment from time to time to get essentials. Think mad max like. Story may start in one of these enclave/hives.

Symbiotes: These creatures live in symbiosis with the planet, and in many ways embody the world. So that any changes in the world are first reflected, if not "telegraphed" through the symbiotes, which will give the other creatures clues as to how the planet will change next.

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